What is a virtual classroom?
Many of you reading this will already have participated in some form of virtual classroom learning. In its more mortal guise, the virtual classroom is an application of web conferencing technology. So if you’ve ever participated in a webinar, perhaps hosted by one or two instructors taking you through a PowerPoint presentation, you have already been initiated into the world of virtual learning. But like the true shape shifter it is, the virtual classroom can also take on the form of a self-contained (potentially even self-sufficient) virtual environment such as that of the 3D virtual world Second Life. And indeed, Second Life is used as a platform for education by many institutions such as universities, colleges and libraries.
On Wednesday 13th April, Spurs were knocked out of the Champions League by Real Madrid, bringing great sadness upon my heart. The manner of the defeat is not relevant to augmented reality technology in any sense, but I’d like to think that it provides anecdotal evidence that I’d been planning this blog well before this article appeared on the BBC website.
I have often seen courses where the learner has to read information in a popup on clicking a button. This click appears with its associated learner instruction and at times is just ornamentation on the screen. If this happens too frequently in a course, the learner starts responding in almost ‘Pavlov-esque’ fashion: a conditioned reflex (okay, so it was the dog and not Pavlov that responded, but you see my point!). The course is no longer entertaining and certainly not engaging. However by definition you could say it is interactive!